Just finished v0.8 of Dwarf Caretaker (links at the end of the post). v0.7 had a bug preventing sparring from working (note: computers don’t like dividing by zero), so I waited until this version to update the blog.
Changes over the last two versions:
v0.7 & v0.8 Updates:
BUG FIXES:
- Death screen now quits when any button other than those specified is pressed.
- Pressing button that isn’t tied to an action on the main screen no longer passes time without stat changes.
- Enemy blocks don’t break the game.
- Random numbers are actually random (seeded with time) again.
CHANGES:
- Combat rebalanced, easy/hard fights may be even easier/harder earlier on, but as you progress they get more and more balanced.
- Some combat text reworded to match the rest of the game’s 3rd person setting.
- Partial rewrite to use a class to represent the dwarf.
- Slight rewording on some combat text.
NEW:
- Damage reports in combat now let you know what wound was hit.
- Job related game-overs sometimes report a specific part as well.
- The fortress will be attacked from time to time, and if your dwarf is tough enough s/he will be drafted for it’s defense.
- New random event: Parties! About as often as sieges a party will roll around for free food, drink and happiness!