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	<title>Timothy Sassone&#039;s Dev-Log</title>
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		<title>Timothy Sassone&#039;s Dev-Log</title>
		<link>http://tsassone.wordpress.com</link>
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		<title>Fall GameJam 2011</title>
		<link>http://tsassone.wordpress.com/2011/09/26/fall-gamejam-2011/</link>
		<comments>http://tsassone.wordpress.com/2011/09/26/fall-gamejam-2011/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 15:51:54 +0000</pubDate>
		<dc:creator>Timothy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://tsassone.wordpress.com/?p=218</guid>
		<description><![CDATA[My word do I have a lot to write about here&#8230; I&#8217;m thinking come Spring GameJam, time permitting, I&#8217;ll set up a section specifically for that, and do a bunch of micro-posts on our progress. That said, it&#8217;s a bit late for that now The theme this year was &#8220;Overload&#8221; &#8211; our game concept was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=218&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>My word do I have a lot to write about here&#8230; I&#8217;m thinking come Spring GameJam, time permitting, I&#8217;ll set up a section specifically for that, and do a bunch of micro-posts on our progress. That said, it&#8217;s a bit late for that now <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>The theme this year was &#8220;Overload&#8221; &#8211; our game concept was basically this: the major tech corporations are all working together to take over the world, you player a &#8220;hacker&#8221; and try to take down their servers by <em>overloading</em> them.  You do this by moving around inside the &#8220;server&#8221;, while a bunch of &#8220;minions&#8221; follow you around and do the heavy lifting (a lot like Overlord or Pikmin)  We called it DDoS (Distributed Denial of Service, a technique used to do pretty much just that).  Menu&#8217;s and such, while they turned out very nice, and were a lot of work, weren&#8217;t really impressive to any non-programmers, and their development sorta spanned the entire development period.  We used XNA with C#, so we could  develop more easily for the PC and XBOX, but we wrote our own engine from scratch &#8211; graphics management, input handling, collision handling, etc.  The engine is really, really solid &#8211; once we get a chance to clean it up a bit, maybe make some small changes, I&#8217;d really love to pull it out into it&#8217;s own project, so we can later use it as the base for other games.</p>
<p>The menu&#8217;s were primarily Brian&#8217;s work, and while they&#8217;re quite impressive, I don&#8217;t know enough about them to discuss them at length.  The immediate game-play, how rooms are handled, how connections between rooms are handled, etc. was primarily Josh&#8217;s work, so again, I don&#8217;t really know enough to discuss at length.  My work lies primarily with the gambit-based AI system.  It was based pretty strongly  on the Final Fantasy 12 Gambits, or the tactics system from Dragon Age.  Basically, all AI controlled units get a set of &#8220;Gambits&#8221;, each of which has a condition, and an action to be taken if that condition is fulfilled.  These could be things like &#8220;If an enemy is withing 200 pixels, shoot at them&#8221;.  The object has several of these, which are checked in order, with the higher  ones taking priority.  So if the previous example was in the second slot, and in the first slot was a Gambit that read: &#8220;If a nearby ally has less than 25% health, heal them&#8221;, then any time a badly hurt ally was nearby, the unit would concentrate on healing them, but if all the allies were  okay, then it would attack any enemies  that came within 200 pixels.  With a large enough set of gambits, this can become a very powerful and flexible system for AI.  Since I&#8217;ve set it up such that any condition can be paired with any action, we&#8217;ve got a fair-sized list even with the 2-3 actions we&#8217;ve currently got.  We had planned on letting the player customize the gambit list for his little AI controlled minions, but didn&#8217;t have time.</p>
<p>Development of our game actually went really, really smoothly through Friday and Saturday.  It wasn&#8217;t until the last freaking minute on Sunday that we found all these nasty bugs with the collision engine, and didn&#8217;t have time to fix them&#8230; competitive fail, but I think we learned a lot even from that.  I learned a lot about programming, but I also learned quite a bit about the team and project management.  First off, I think for future projects we&#8217;ll stick with Tortoise SVN, cause Anhk is really buggy xP  Second, come the Spring competition, we&#8217;re going to spend more time sleeping <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   I only slept for 2 hours, Sunday morning.  Thing  is, if you sleep for even 6 hours a night, you give up a quarter of your development time, which we really can&#8217;t afford to do.  That said, I think if we managed, say, four hours a night, or three 2-hour naps each day at different times (so we&#8217;ve always got at least one person working), that the lost time  would be made up for by the increase productivity from being better rested.</p>
<p>That&#8217;s all I can think of to say right now, once we get a more workable demo, maybe I&#8217;ll put a link to it here, if the guys don&#8217;t mind.</p>
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			<media:title type="html">Timothy S.</media:title>
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		<title>I&#8217;m Back</title>
		<link>http://tsassone.wordpress.com/2010/09/13/im-back/</link>
		<comments>http://tsassone.wordpress.com/2010/09/13/im-back/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 06:28:08 +0000</pubDate>
		<dc:creator>Timothy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://tsassone.wordpress.com/2010/09/13/im-back/</guid>
		<description><![CDATA[I went a while recently without writing anything here, and Lord knows it isn&#8217;t because nothing interesting has happened, quite the opposite, up until now (which is painfully ironic for reasons I will explain later) I&#8217;ve been so busy I just haven&#8217;t felt up to it before bed.  The horrible irony here is that, it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=203&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I went a while recently without writing anything here, and Lord knows it isn&#8217;t because nothing interesting has happened, quite the opposite, up until now (which is painfully ironic for reasons I will explain later) I&#8217;ve been so busy I just haven&#8217;t felt up to it before bed.  The horrible irony here is that, it is currently 2AM Monday morning, I have had a grand total of 4 hours of sleep, since 7AM <strong>last Friday</strong>.  I&#8217;ve spent the last couple days at Southern Poly for a 48-hour game challenge, in which we had 48 hours to make a game based on the concept of &#8220;Joint Reliance&#8221;.  The team I joined made a platformer in which you could toggle between two characters with different abilities, each reliant on the other to solve the puzzles.  <span id="more-203"></span></p>
<p>Anyways, when you&#8217;re given so short a time to work on something like that, every possible minute is spent working.  All but two people on my team went home the first night, and all but three the second, I was in both groups that stayed.  I didn&#8217;t sleep at all the first night, although I slept from 3-6AM Sunday morning, and about an hour during the drive back to the dorms.  I didn&#8217;t get to do as much actual programming as I would have liked, due to my lack of experience with XNA, although I&#8217;m substantially more comfortable with it now than I was when I got there.  That said, I did help with basically all of the math, both for the platformer physics and the mastermind mini-game.  We developed the mastermind mini-game first, but we only had it set up to use text output, simple debugging text to make sure it worked, so I later re-wrote a portion of it to give it some semblance of a GUI.  Only code I really wrote, but whatever works <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I picked up quite a lot, both in how to do things (mostly design stuff, to be honest) and how not to do things (like, this is how <strong>not</strong> to lay out a platformer engine within 48 hours&#8230; in fact, don&#8217;t try to write even a simple physics/collision engine from scratch in 48 hours <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ).  I&#8217;m going to, I think, spend a fair amount of time tomorrow starting to rewrite much of it, in an attempt to make it cleaner, and because if I can pull off a platform engine of any kind in XNA I have a potential XBLA game I might be able to put on the XBL marketplace&#8230;.  Anyways, in the list of things I learned how to do (or how to do better): Agile development methodology, one way to lay out a state-machine based game (I like my way better though <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ), a lot of stuff in/about C# and XNA and and work while tired <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   In the list of things I learned how not to do: Write a collision/physics engine, store level data, sleep (well, rather, learned how to not sleep <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ), and I learned a lot about how sloppy code can get when you&#8217;re so limited on time <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   If such things were decided by the quality of the code I&#8217;ve written, I would be burning for eternity for some of the ugly hacks and work-arounds made over the course of the weekend <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I also learned about an awesome (and incredibly geeky/nerdy) card game called &#8220;Munchkin&#8221;, and made a lot of progress in FFVI in my spare time <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   I learned that there really is no good place to be in a building full of guys after a large taco-bell meal <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   I also learned a lot about sleep-deprivation (yes, in an attempt to stay awake, I decided to read articles on sleep-deprivation <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ).  I actually, to a very small extent, experienced a lot of the side effects from minor sleep deprivation, things like micro-sleeps (where your body shuts down AKA sleeps for about 10-30 seconds before waking back up), some shaking and actually a noticeable temperature change when really tired, go figure <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   Anyways, in my reading I also found something about a condition that I&#8217;ve decided is probably the worst possible way to die, and basically what it is, is you slowly lose the ability to sleep, causing you to lose more and more sleep, which actually drives the person insane, before eventually just killing them from exhaustion&#8230;.  Off that depressing note, once I worked through the initial exhaustion, not counting the micro-sleeps I was basically perfectly fine the rest of the time, even the second night, it wasn&#8217;t bad, I slept more because the rest of the team was and I couldn&#8217;t do anything until they got up than because I felt tired.  I actually don&#8217;t feel tired now, although I don&#8217;t really feel awake either, it&#8217;s sorta like I simply can&#8217;t tell, something that will probably be remedied in the morning <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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			<media:title type="html">Timothy S.</media:title>
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		<title>Tower of Azari Version 0.31 Released</title>
		<link>http://tsassone.wordpress.com/2010/05/30/tower-of-azari-version-0-31-released/</link>
		<comments>http://tsassone.wordpress.com/2010/05/30/tower-of-azari-version-0-31-released/#comments</comments>
		<pubDate>Sun, 30 May 2010 15:19:19 +0000</pubDate>
		<dc:creator>Timothy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://tsassone.wordpress.com/?p=197</guid>
		<description><![CDATA[See the README file for a list of changes. LINK Filed under: Uncategorized<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=197&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>See the README file for a list of changes.</p>
<p><a href="http://tower-of-azari.googlecode.com/files/ToA%28v0-31%29.zip">LINK</a></p>
<br />Filed under: <a href='http://tsassone.wordpress.com/category/uncategorized/'>Uncategorized</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/tsassone.wordpress.com/197/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/tsassone.wordpress.com/197/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/tsassone.wordpress.com/197/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/tsassone.wordpress.com/197/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/tsassone.wordpress.com/197/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/tsassone.wordpress.com/197/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/tsassone.wordpress.com/197/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/tsassone.wordpress.com/197/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/tsassone.wordpress.com/197/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/tsassone.wordpress.com/197/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/tsassone.wordpress.com/197/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/tsassone.wordpress.com/197/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/tsassone.wordpress.com/197/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/tsassone.wordpress.com/197/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=197&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Timothy S.</media:title>
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		<title>Tower of Azari v.0.309</title>
		<link>http://tsassone.wordpress.com/2010/05/27/tower-of-azari-v-0-309/</link>
		<comments>http://tsassone.wordpress.com/2010/05/27/tower-of-azari-v-0-309/#comments</comments>
		<pubDate>Thu, 27 May 2010 01:15:26 +0000</pubDate>
		<dc:creator>Timothy</dc:creator>
				<category><![CDATA[Tower of Azari]]></category>

		<guid isPermaLink="false">http://tsassone.wordpress.com/?p=195</guid>
		<description><![CDATA[Yes, I realize I skipped 0.308.  It&#8217;s intentional, and the reasoning is simply this:  I wanted the completed rewrite to be version 0.31, but all I have left to do is cleanup, bug fixes and documentation, so if I hadn&#8217;t skipped 0.308, the finalized rewrite would be 0.309&#8230;.  Yes, I am that picky. Anyways, I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=195&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yes, I realize I skipped 0.308.  It&#8217;s intentional, and the reasoning is simply this:  I wanted the completed rewrite to be version 0.31, but all I have left to do is cleanup, bug fixes and documentation, so if I hadn&#8217;t skipped 0.308, the finalized rewrite would be 0.309&#8230;.  Yes, I am that picky.</p>
<p>Anyways, I won&#8217;t bore anyone further:</p>
<p><a href="http://tower-of-azari.googlecode.com/files/ToA%28v0-309%29.zip">LINK</a></p>
<br />Filed under: <a href='http://tsassone.wordpress.com/category/tower-of-azari/'>Tower of Azari</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/tsassone.wordpress.com/195/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/tsassone.wordpress.com/195/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/tsassone.wordpress.com/195/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/tsassone.wordpress.com/195/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/tsassone.wordpress.com/195/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/tsassone.wordpress.com/195/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/tsassone.wordpress.com/195/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/tsassone.wordpress.com/195/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/tsassone.wordpress.com/195/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/tsassone.wordpress.com/195/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/tsassone.wordpress.com/195/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/tsassone.wordpress.com/195/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/tsassone.wordpress.com/195/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/tsassone.wordpress.com/195/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=195&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://tsassone.wordpress.com/2010/05/27/tower-of-azari-v-0-309/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/8cecab21b37129fa6ef1d2e18ec49a06?s=96&#38;d=identicon&#38;r=PG" medium="image">
			<media:title type="html">Timothy S.</media:title>
		</media:content>
	</item>
		<item>
		<title>Tower of Azari v0.307 Release</title>
		<link>http://tsassone.wordpress.com/2010/05/23/tower-of-azari-v0-307-release/</link>
		<comments>http://tsassone.wordpress.com/2010/05/23/tower-of-azari-v0-307-release/#comments</comments>
		<pubDate>Sun, 23 May 2010 18:28:59 +0000</pubDate>
		<dc:creator>Timothy</dc:creator>
				<category><![CDATA[Tower of Azari]]></category>

		<guid isPermaLink="false">http://tsassone.wordpress.com/?p=190</guid>
		<description><![CDATA[Added saving, loading and made some changes to the magic display. DOWNLOAD Filed under: Tower of Azari<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=190&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Added saving, loading and made some changes to the magic display.</p>
<p><a href="http://tower-of-azari.googlecode.com/files/ToA%28v0-307%29.zip">DOWNLOAD</a></p>
<br />Filed under: <a href='http://tsassone.wordpress.com/category/tower-of-azari/'>Tower of Azari</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/tsassone.wordpress.com/190/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/tsassone.wordpress.com/190/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/tsassone.wordpress.com/190/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/tsassone.wordpress.com/190/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/tsassone.wordpress.com/190/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/tsassone.wordpress.com/190/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/tsassone.wordpress.com/190/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/tsassone.wordpress.com/190/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/tsassone.wordpress.com/190/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/tsassone.wordpress.com/190/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/tsassone.wordpress.com/190/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/tsassone.wordpress.com/190/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/tsassone.wordpress.com/190/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/tsassone.wordpress.com/190/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=190&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Timothy S.</media:title>
		</media:content>
	</item>
		<item>
		<title>Silence Explained and a New Release</title>
		<link>http://tsassone.wordpress.com/2010/05/14/silence-explained-and-a-new-release/</link>
		<comments>http://tsassone.wordpress.com/2010/05/14/silence-explained-and-a-new-release/#comments</comments>
		<pubDate>Fri, 14 May 2010 18:50:01 +0000</pubDate>
		<dc:creator>Timothy</dc:creator>
				<category><![CDATA[Blog/Other]]></category>
		<category><![CDATA[Tower of Azari]]></category>

		<guid isPermaLink="false">http://tsassone.wordpress.com/?p=186</guid>
		<description><![CDATA[Long story short, I&#8217;ve been busy lately, and had been messing with other options, like a self-hosted/designed website.  However, I really don&#8217;t have the time to maintain a website right now, so I&#8217;m sticking with this for the time being.  Sorry for the silence, but there has been progress, I&#8217;ve just been forgetting to document [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=186&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Long story short, I&#8217;ve been busy lately, and had been messing with other options, like a self-hosted/designed website.  However, I really don&#8217;t have the time to maintain a website right now, so I&#8217;m sticking with this for the time being.  Sorry for the silence, but there has been progress, I&#8217;ve just been forgetting to document it here.<span id="more-186"></span></p>
<p>That being said, as of a few minutes ago, there was a new Tower of Azari release (0.306).  Progress since the 0.301 release is staggering.  About the only feature from the pre-rewrite releases that 0.306 is missing is saving and loading.  Magic is back and far more interesting, and everything just generally looks better and runs smoother.</p>
<p>I won&#8217;t bore you with them here, but there is extensive information about the last few releases in the discussion topic <a title="here" href="http://www.bay12forums.com/smf/index.php?topic=41519.0">here</a>.</p>
<p><a title="Download" href="http://tower-of-azari.googlecode.com/files/ToA%280-306%29.zip">Download</a></p>
<br />Filed under: <a href='http://tsassone.wordpress.com/category/blogother/'>Blog/Other</a>, <a href='http://tsassone.wordpress.com/category/tower-of-azari/'>Tower of Azari</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/tsassone.wordpress.com/186/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/tsassone.wordpress.com/186/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/tsassone.wordpress.com/186/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/tsassone.wordpress.com/186/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/tsassone.wordpress.com/186/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/tsassone.wordpress.com/186/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/tsassone.wordpress.com/186/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/tsassone.wordpress.com/186/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/tsassone.wordpress.com/186/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/tsassone.wordpress.com/186/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/tsassone.wordpress.com/186/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/tsassone.wordpress.com/186/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/tsassone.wordpress.com/186/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/tsassone.wordpress.com/186/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=186&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Timothy S.</media:title>
		</media:content>
	</item>
		<item>
		<title>Comment Approval</title>
		<link>http://tsassone.wordpress.com/2009/12/23/comment-approval/</link>
		<comments>http://tsassone.wordpress.com/2009/12/23/comment-approval/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 14:51:15 +0000</pubDate>
		<dc:creator>Timothy</dc:creator>
				<category><![CDATA[Blog/Other]]></category>

		<guid isPermaLink="false">http://tsassone.wordpress.com/?p=184</guid>
		<description><![CDATA[I do apologize for missing a couple of the comments stacked up for approval.  Unfortunately, I seem to get a lot of spam comments that push real comments lower on the list&#8230; I&#8217;m going to look into only requiring approval from people who haven&#8217;t posted before, hopefully that&#8217;ll make it easier for anyone who wants to comment regularly, while [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=184&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I do apologize for missing a couple of the comments stacked up for approval.  Unfortunately, I seem to get a lot of spam comments that push real comments lower on the list&#8230;</p>
<p>I&#8217;m going to look into only requiring approval from people who haven&#8217;t posted before, hopefully that&#8217;ll make it easier for anyone who wants to comment regularly, while still blocking most of the spam&#8230;</p>
<br />Posted in Blog/Other  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/tsassone.wordpress.com/184/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/tsassone.wordpress.com/184/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/tsassone.wordpress.com/184/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/tsassone.wordpress.com/184/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/tsassone.wordpress.com/184/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/tsassone.wordpress.com/184/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/tsassone.wordpress.com/184/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/tsassone.wordpress.com/184/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/tsassone.wordpress.com/184/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/tsassone.wordpress.com/184/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/tsassone.wordpress.com/184/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/tsassone.wordpress.com/184/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/tsassone.wordpress.com/184/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/tsassone.wordpress.com/184/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=184&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Timothy S.</media:title>
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	</item>
		<item>
		<title>Tower of Azari v0.301 Released!</title>
		<link>http://tsassone.wordpress.com/2009/12/11/tower-of-azari-v0-301-released/</link>
		<comments>http://tsassone.wordpress.com/2009/12/11/tower-of-azari-v0-301-released/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 02:37:09 +0000</pubDate>
		<dc:creator>Timothy</dc:creator>
				<category><![CDATA[Tower of Azari]]></category>

		<guid isPermaLink="false">http://tsassone.wordpress.com/?p=162</guid>
		<description><![CDATA[My apologies for my silence, but I haven&#8217;t been idle!  I&#8217;ve begun a complete rewrite of Tower of Azari, in order to clean up the code and give myself an excuse to make a couple key changes.  Version 0.301 of Tower of Azari has been uploaded to my 4shared account.  The link can be found below.  I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=162&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>My apologies for my silence, but I haven&#8217;t been idle!  I&#8217;ve begun a complete rewrite of Tower of Azari, in order to clean up the code and give myself an excuse to make a couple key changes.  Version 0.301 of Tower of Azari has been uploaded to my 4shared account.  The link can be found below.  I probably won&#8217;t bother updating the official page, since this isn&#8217;t a full release, but feel free to try it out anyways.</p>
<p><strong>Note:</strong> Version 0.301 is a tech-demo, and is far from being fully playable.  It has a working menu, map generation, movement, doors, message log and some other things, but there&#8217;s no monster to kill, no loot to collect, and no goals to achieve.  Version 0.30 is mostly functional, if a little buggy, so if you&#8217;re wanting to try Tower of Azari for the first time try that one first.  That being said, if you&#8217;re interested in seeing where I&#8217;m taking it with the re-write, check out the newer version.</p>
<p>Still interested?  <a href="http://www.4shared.com/file/170208609/3c76f0b8/TowerOfAzari_v0301_.html">Here&#8217;s the link</a>!</p>
<br />Posted in Tower of Azari  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/tsassone.wordpress.com/162/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/tsassone.wordpress.com/162/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/tsassone.wordpress.com/162/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/tsassone.wordpress.com/162/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/tsassone.wordpress.com/162/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/tsassone.wordpress.com/162/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/tsassone.wordpress.com/162/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/tsassone.wordpress.com/162/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/tsassone.wordpress.com/162/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/tsassone.wordpress.com/162/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/tsassone.wordpress.com/162/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/tsassone.wordpress.com/162/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/tsassone.wordpress.com/162/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/tsassone.wordpress.com/162/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=162&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Timothy S.</media:title>
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		<item>
		<title>Tower of Azari Version 0.30 Released &#8211; MAGIC!!!</title>
		<link>http://tsassone.wordpress.com/2009/11/17/tower-of-azari-version-0-30-released-magic/</link>
		<comments>http://tsassone.wordpress.com/2009/11/17/tower-of-azari-version-0-30-released-magic/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 03:15:41 +0000</pubDate>
		<dc:creator>Timothy</dc:creator>
				<category><![CDATA[Tower of Azari]]></category>

		<guid isPermaLink="false">http://tsassone.wordpress.com/2009/11/17/tower-of-azari-version-0-30-released-magic/</guid>
		<description><![CDATA[Version 0.30 of Tower of Azari has been released, and magic is in!  It&#8217;s a little buggy, and the code had become completely unmanageable, so a rewrite is in order very soon&#8230; Internal Changes: New item type, &#8220;TYPE_MAGIC&#8221; New item attribute, &#8220;item_spell&#8221; Visual Changes: Fixed gold being drawn only when out of sight Gameplay Changes: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=160&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Version 0.30 of Tower of Azari has been released, and magic is in!  It&#8217;s a little buggy, and the code had become completely unmanageable, so a rewrite is in order very soon&#8230;</p>
<p><img title="More..." src="http://tsassone.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-160"></span></p>
<p><strong>Internal Changes:</strong></p>
<ul>
<li><em>New item type, &#8220;TYPE_MAGIC&#8221;</em></li>
<li><em>New item attribute, &#8220;item_spell&#8221;</em></li>
</ul>
<p><strong>Visual Changes:</strong></p>
<ul>
<li><em>Fixed gold being drawn only when out of sight</em></li>
</ul>
<p><strong>Gameplay Changes:</strong></p>
<ul>
<li><em>Magic is in!  Press &#8216;C&#8217; to cast a spell from memory (if you know any)</em></li>
<li><em>Use a wand (W-*) or scroll (S-*) item to cast it&#8217;s spell</em></li>
</ul>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Timothy S.</media:title>
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			<media:title type="html">More...</media:title>
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		<item>
		<title>Tower of Azari Version 0.29 Released!</title>
		<link>http://tsassone.wordpress.com/2009/11/10/tower-of-azari-version-0-29-released/</link>
		<comments>http://tsassone.wordpress.com/2009/11/10/tower-of-azari-version-0-29-released/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 21:32:14 +0000</pubDate>
		<dc:creator>Timothy</dc:creator>
				<category><![CDATA[Tower of Azari]]></category>

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		<description><![CDATA[Biggest changes include ranged weapons and the new &#8220;classes.raw&#8221; file.  Read more for a full list of changes, or check the Tower of Azari page for the download. Internal Changes New item type, &#8220;TYPE_AMMO&#8221; New item attribute, &#8220;ammo_type&#8221; Class information is now loaded from a file for character creation. Visual Changes Made items brown on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tsassone.wordpress.com&amp;blog=9370822&amp;post=154&amp;subd=tsassone&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Biggest changes include ranged weapons and the new &#8220;classes.raw&#8221; file.  Read more for a full list of changes, or check the Tower of Azari page for the download.</p>
<p><span id="more-154"></span></p>
<p><strong>Internal Changes</strong></p>
<ul>
<li><em>New item type, &#8220;TYPE_AMMO&#8221;</em></li>
<li><em>New item attribute, &#8220;ammo_type&#8221;</em></li>
<li><em>Class information is now loaded from a file for character creation.</em></li>
</ul>
<p><strong>Visual Changes</strong></p>
<ul>
<li><em>Made items brown on the map, to differentiate them from enemies.</em></li>
<li><em>Fixed items sometimes not being drawn.</em></li>
<li><em>Item purchase screen updated to allow the purchase of multiples.</em></li>
</ul>
<p><strong>Gameplay Changes</strong></p>
<ul>
<li><em>Ranged weapons are in, they can be used as melee weapons, or fire projectiles.  Press &#8216;f&#8217; to fire.</em></li>
<li><em>Ammo will stack when picked up, purchased or fired.</em></li>
<li><em>Enemies will not block a shot, so you can shoot past one enemy to hit another.</em></li>
<li><em>Fixed doors being placed on the right and bottom outer walls.</em></li>
<li><em>Look function now lets you pick a square to look at.</em></li>
</ul>
<p><strong>Editor Changes</strong></p>
<ul>
<li><em>Item editor and item.raw format updated for ammo_type</em></li>
<li><em>Icons added for editors</em></li>
</ul>
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			<media:title type="html">Timothy S.</media:title>
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