Tower of Azari Version 0.23 Released!

22 10 2009

The new version has loads of changes, although not as many as I would have liked…

Internal Changes

  • Fixed a naming problem with door states (open/closed), had them backwards somewhere…
  • Added an enum for the tiles. Still need to make it global somehow…
  • Removed test function.
  • Removed the “turns” and “time” variables in place of the new ones in the _game structure.
  • Changed hunger and energy scales from 0-100 to 0-1,000.

Visual Changes

  • Added the “Press enter to continue” prompt to the stat adjusting part of character creation.
  • Fixed a small puctuation error in one of the action log messages.
  • Redesigned the starting map to look more like the bottom floor of a building.
  • Status screen updated to display the player’s current position, total steps taken and time passed.

Gameplay Changes

  • Map generator is in!
  • Traditional experience levels have been replaced with an EXP point-buy system. More on this later.
  • Enemies will chase you, if they can see you.
  • Killing enemies now nets you EXP. (Their max HP+the average of their five primary stats)
  • Stairs going up now work, I’m considering saving floors for revisiting in the future, but for the time being, you can only go up.
  • Every five floors you are given the option to rest and spend experience points for stat increases. In the future, you will also be able to buy/sell items as well.
  • Hunger and energy now slowly decrease over time. There is no effect when they hit d0 yet, but they do decrease.

See the Tower of Azari page for the download link.

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